KV7011 - Multimodal Interfaces

What will I learn on this module?

In this module you will learn how to evaluate and select appropriate interaction modalities based on their affordances and be able to justify and articulate how they support different forms of interaction. You will demonstrate how you can configure multiple interaction modalities to meet a specific scenario and apply relevant theories and concerns to critically engage with your design.

Indicative topics include:

• Direct Interaction (e.g. touch, multi-touch, pens, direct interaction, AR manipulation)
• In-direct Interaction (e.g. mouse, game controllers, VR pointing)
• Embodied Interaction (e.g. wearables, body tracking, performative interaction, exercise interaction)
• Tangible Interaction (e.g. embedded computing, RFID, buttons, knobs)
• Output Modalities (e.g. screens, paper, light indicators, dials, sound, haptics)

Cross-cutting themes:

• Sustainability (of the required hardware, and of the interaction techniques) e.g. Energy-conscious design, designing for longevity and reuse.
• Interaction Patterns (e.g. IoT wifi connections, touch-screen design, one-button interfaces)
• Theories of interaction (Kinesthetics, Proxemics, FITTS law)
• Accessibility
• Degrees of Freedom
• XR Interaction (tracking, pointing etc)

How will I learn on this module?

Lectures will deliver core information about the module and how it is assessed, and to set expectations around both group and individual work across the module. Slides and recordings will be available for students to use as reference.

Workshops with structured activities facilitated by academic staff will support active learning and will allow you to engage with the topics and apply what you have learnt. Specific time will be provided to work as a group on your project under supervision from staff.

Independent learning time should be used to engage with materials provided on the LMS to enhance individual knowledge of the topics and to work on both the group and individual part of the assessment.

How will I be supported academically on this module?

You will be supported by academic staff during the timetabled sessions when you will receive feedback on your work; the feedback from workshop facilitators is part of your formative assessment within this module. You will also be able to communicate with the teaching team via email. The University’s eLearning Portal offers remote access to all lecture and seminar materials to reinforce your learning. In addition, the University Library offers support for all students through the provision of digital reading lists.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
• MLO1: Demonstrate knowledge of a wide variety of interaction modalities and their affordances.
• MLO2: Demonstrate the ability to assemble an appropriate set of technologies and interaction techniques for a given scenario.

Intellectual / Professional skills & abilities:
• MLO3: Work effectively as a member of a team to develop and communicate an interaction design.
• MLO4: Evaluate your choice of interaction modalities and methods as part of your design response to a given scenario using affordances and relevant theories to support an argument.

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):

• MLO5: Appraise a multi-modal interaction design solution in terms of relevant areas of sustainability.

How will I be assessed?

Summative assessment is based around designing an interactive system in response to a given scenario in a group. This assessment will consist of two distinct submissions:

- Group (40%): The group must be able to effectively communicate and demonstrate a valid design response to the scenario. (MLO01, 02, 03)
- Individual - 2500 words (60%): Each student must be able to critically evaluate the group’s design response. (MLO01, 02, 04, 05)


Formal verbal feedback on the group assessment will be provided.

Formal written feedback on the individual assessment will be provided. The workshop sessions provide time for ideation, design thinking and production of the design response, formative feedback will be given by workshop staff during this design process in these sessions.


This assessment addresses Module Learning Outcomes: ML01, MLO2, ML03, ML04, MLO5

Programme (Level) Learning Outcomes that this module contributes to:
[Please insert PLO number as listed on the programme specification]

This Level 7 Module addresses the following PLOs as listed in the relevant programme specifications:

K&U: 1, 2
IPSA: 1, 2, 3
PVA: 3, 4

Pre-requisite(s)

N/A

Co-requisite(s)

N/A

Module abstract

We are increasingly presented with new ways in which to interact with technology, but how do we select the appropriate interaction modality and design the best interaction techniques to leverage their affordances? In this module you will learn about a wide variety of interaction modalities, demonstrating your understanding of their properties and how interactive systems can be designed to incorporate them effectively. Selecting and designing appropriate interaction technologies and techniques for a given scenario is a critically important skill when working in the IT sector, where each project will require nuanced understanding of both the potential user’s capabilities and the affordances of the interaction technologies being applied.

You will critically engage with the current state-of-the-art in interaction technology and design, examining these from the lens of cross cutting themes such as sustainability, accessibility, theories of interaction and patterns of interaction. To fully explore this topic, as part of a group you will design and implement an interaction scheme using a variety of different interaction modalities and techniques in response to a specific scenario, justifying your technology and interaction design decisions. Through individual reflection on this process, you will evidence your understanding of different interaction techniques, modalities and their application.

Course info

Credits 20

Level of Study Postgraduate

Mode of Study 1 year Full Time

School Computer Science

Location City Campus, Northumbria University

City Newcastle

Start September 2026

Fee Information

Module Information

All information is accurate at the time of sharing. 

Full time Courses are primarily delivered via on-campus face to face learning but could include elements of online learning. Most courses run as planned and as promoted on our website and via our marketing materials, but if there are any substantial changes (as determined by the Competition and Markets Authority) to a course or there is the potential that course may be withdrawn, we will notify all affected applicants as soon as possible with advice and guidance regarding their options. It is also important to be aware that optional modules listed on course pages may be subject to change depending on uptake numbers each year.  

Contact time is subject to increase or decrease in line with possible restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors if this is deemed necessary in future.

 

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