KV5044 - Games programming 2

What will I learn on this module?

You will learn how to create a computer game, using industry-standard programming tools and an understanding of the mathematics of motion. You will extend your understanding of programming by using more advanced architectural concepts such as inheritance hierarchies, component architecture and templates. You will use a software package to implement sound, input and simple animated graphics. You will learn how to use geometrical vectors to describe and control the motion of objects in a two-dimensional environment. You will also develop your general problem-solving and programming skills.

For part of the module, you will work on smaller, directed tasks as you develop your skills. Later in the module, you will work on a larger task over several weeks, both independently and with the support of tutors in workshop time.

During the module, you will produce example software for your portfolio. This improves your employability both inside and outside the games industry, as it demonstrates your problem-solving abilities, the quality of your code and your ability to structure complex software. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository. This will help you keep track of changes and work in collaboration with other students.

How will I learn on this module?

You will learn through lectures, workshops, and independent learning. The lectures will cover theories and concepts that will enable you to tackle a series of guided exercises. You will work on these during workshops in Northumbria’s CIS building computer labs, which are fully equipped with the latest industry-standard software.

How will I be supported academically on this module?

You will be supported by lecturers during the timetabled sessions. The lecturers will support you with problem-solving and debugging strategies as well as by explaining concepts and principles. During these sessions, you will receive feedback on your work. The University’s eLearning Portal offers remote access to all lecture and seminar materials to reinforce your learning. In addition, the university library offers support for all students through providing electronic resources. Outside teaching sessions, lecturers can be contacted for advice or questions by email or in person during published available times.

Teaching will follow EDI guidelines to ensure that all students feel welcome, encouraged and valued.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
ML01 – Use advanced programming techniques to structure complex software.
ML02 – Use software packages to implement sound, graphics and gameplay elements.
ML03 - Apply mathematical principles to simulate motion and collision in a game.

Intellectual / Professional skills & abilities:
ML04 - Apply critical thinking to solve games-related software problems.

Personal values attributes:
MLO5 – Use responsible professional approaches when constructing software and communicating software design.

How will I be assessed?

For the summative assessment, you will construct a computer game using the tools and techniques we have taught on this module. You will also communicate the organisation of your computer code. This covers all learning outcomes for the module.

You will receive feedback on your summative assessment. This will give you an understanding of your development so far and how to improve your technical and general skills on future modules. On an on-going basis you will also receive formative feedback on exercises completed in class time, and during independent study.





Module abstract

During this module you will construct an arcade-style computer game, making use of sound, graphics and user input. You will develop your understanding of programming by learning more advanced aspects of software architecture and will apply this understanding to a larger program. You will also learn some mathematical techniques to simulate realistic motion in a computer game, including the use of geometrical vectors. By the end of the module you will have constructed a complex piece of software that will be a valuable addition to your personal portfolio.

Course info

UCAS Code G416

Credits 20

Level of Study Undergraduate

Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad

Department Computer and Information Sciences

Location City Campus, Northumbria University

City Newcastle

Start September 2024 or September 2025

Fee Information

Module Information

All information is accurate at the time of sharing. 

Full time Courses are primarily delivered via on-campus face to face learning but could include elements of online learning. Most courses run as planned and as promoted on our website and via our marketing materials, but if there are any substantial changes (as determined by the Competition and Markets Authority) to a course or there is the potential that course may be withdrawn, we will notify all affected applicants as soon as possible with advice and guidance regarding their options. It is also important to be aware that optional modules listed on course pages may be subject to change depending on uptake numbers each year.  

Contact time is subject to increase or decrease in line with possible restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors if this is deemed necessary in future.


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