KV5031 - Advanced Programming

What will I learn on this module?

During this module you will further develop your problem solving, programming and program design skills, introduced in previous modules. You will learn the principles, knowledge, and skills to utilise the object-oriented programming (OOP) paradigm. You will learn to use OOP concepts such as inheritance, polymorphism, encapsulation, constructors, software libraries and type safety in software projects. Using an appropriate programming language, you will design and write object-oriented programs to process files, create and apply unit tests, and build graphical user interfaces (GUIs).

By using professional interview questions we will build up skills and familiarity with the software interview process to help build up your confidence for a place in the software industry.

How will I learn on this module?

You will be introduced to programming concepts and will then complete programming exercises based on them in combined lecture/practical classes to help you understand the concepts and gain programming skills. A further practical class will also be provided to help you to further develop your problem solving programming skills.

How will I be supported academically on this module?

The combined lecture/practical classes will allow you to practice concepts as they are being taught and the further practical session will help you to practice these in some depth. Study materials and solutions to exercises will be made available via, the eLP (electronic learning portal) blackboard. You will be given advice and feedback on your work and progress on practical exercises during the timetabled classes.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. Online reading lists (provided after enrolment) give you access to your reading material for your modules. The Library works in partnership with your module tutors to ensure you have access to the material that you need.

What will I be expected to achieve?

Knowledge & Understanding:
ML01 – Demonstrate wide and critical understanding of the principles underlying the object-oriented paradigm to design, implement and test solutions to problems.
ML02 – Identify and apply predefined classes in the development of object-oriented programs
ML03 – Develop graphical user interfaces (GUIs) to allow users to interact with a programming solution.

Intellectual / Professional skills & abilities:
ML04 – Design, develop, test and debug Object-Oriented solutions to programming problems using appropriate tools.

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):
MLO5 – Develop independent thinking, and ability to justify your own software design. Including critical evaluation skills, improving understanding of your applications and their societal and environmental implications

How will I be assessed?

There are two parts to the summative assessment on this module.

Your first assessment will be the development of code for a list of given functions to demonstrate your understanding and knowledge of OOP concepts. This will form 50% of the assessment.

Secondly, you will conduct a project that involves analysing, specifying, designing, implementing, testing, debugging and documenting a solution to a programming problem using object-oriented methods. The documentation will include a code-diary,a critical evaluation of the methods and tools used. The code should be 200-500 lines long. This will form the remaining 50% of the assessment.

This summative assessment addresses Module Learning Outcomes ML01, ML02, ML03, ML04 and MLO5.

Formative assessment
There are various ways for you and the tutors to assess and monitor your progress. During workshop sessions, your tutors will examine your work and offer suggestions, corrections and advice. They may also ask you questions and hold discussions to evaluate your understanding.

Pre-requisite(s)

KV4012 Programming

Co-requisite(s)

N/A

Module abstract

This module will develop your knowledge, understanding and skills in object-oriented programming and program design. You will learn how to design, implement, test and document programs. You will gain practical programming experience by solving problems. The module will cover topics including: data types and calculations; classes, objects, inheritance, and polymorphism; methods, constructors and parameter passing; arrays and strings; collection classes; statements for selection and iteration; exception handling; and APIs. The module will also cover Graphical User Interface (GUI) programming and Integrated Development Environments (IDE).

The assessment will have two parts. One part will use industry-standard competence evaluation methods for core knowledge and understanding. The other part will be to build an application with a graphical user interface, and to write a reflective report.

Course info

UCAS Code G411

Credits 20

Level of Study Undergraduate

Mode of Study 3 years Full Time or 4 years with a placement (sandwich)/study abroad

School Computer Science

Location City Campus, Northumbria University

City Newcastle

Start September 2027

Fee Information

Module Information

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The course content, entry requirements and fees sections of this page, together with the Programme Specification, set out what this course includes. Our facilities are updated over time and may change during your studies. 

 

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