KC6005 - Smart Technologies and Agile UX design

APPLY NOW Book an Open Day Add to My Courses Register your interest / Course PDF

What will I learn on this module?

This module aims to get students to think about the bigger picture when developing application tests for Smart and Wearable computing devices. These could be changeable depending on the user environment which impact on technological configuration and device interaction. This module informs practice by investigating models of User Behaviour and HCI to design and test core functionality within a range of contexts. These approaches help to galvanise the module aim which will improve planning and strategy when developing test designs and implementing recommendations.

This module is concerned primarily with understanding the user and their experience with interactive products; thus it will involve practical sessions along with theoretical debate surrounding user experience and how we design systems that meet their needs. In particular, you will cover topics such as:

• Cultural shift to mobile and smart devices
• Application of techniques for analysing user behaviour in specific contexts
• Review of methodologies
• Approaches to prototyping interactive design
• Running a mobile usability study testing experimental designs
• Analysis of user experience
• Evaluation and implementation of designs

How will I learn on this module?

The module includes a combination of methods to support learning, including practical sessions, theoretical debates and guided learning. Topics will normally be introduced in lectures and explored through practical exercises (helping you develop the practical skills needed) and guided learning activities. You will be encouraged to develop independent learning skills to manage experiments within the lab and field contexts.

If you are studying a Degree Apprenticeship you will also learn at work, by reflecting on your experiences and applying your knowledge from the module to your practice in the workplace. The classes will introduce you to theories and concepts and allow you to discuss with the tutors and your peers how these relate to your own work based experiences and practice. The workplace provides an opportunity for you to put your own knowledge and skills into practice and review your learning with your manager/mentor. The standard delivery is Newcastle Campus class room based, however if your employer has a contract with the university that indicates you may study remotely then you will be able to attend the classes virtually. In this case, you will follow lectures via webcasts and attend online seminars / workshops. The use of Blackboard Collaborate (or similar) will be employed to enable this.

How will I be supported academically on this module?

You will be given advice and feedback on your work and progress during the timetabled classes. In addition, the eLP (electronic learning portal module) blackboard is used to provide extensive support materials.

If you are studying for a Degree Apprenticeship additional support will be available from your work place mentor who will encourage you to reflect upon how you work and studies interact and complement one another.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
MLO1 You will develop a critical understanding of smart technologies and their UX design challenges; and the other to apply appropriate UX design to meet specific user context and technology.
MLO2 You will be able to deploy knowledge and understanding of techniques (some of which are experimental by design) for the specification of test requirements and design
Intellectual / Professional skills & abilities:
MLO3 You will be able to identify, apply and reflect on appropriate tools, methods and technologies to solve an interface development problem
MLO4 Apply appropriate critical evaluation methods to capture experimental experiences, such as user; context, mobility and interface experience
Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):
MLO5 Develop and report on research informed enquiries into the design of interactive experiments within lab and field contexts.

How will I be assessed?

Formative assessments will be carried out through workshop exercises, making use of relevant tasks and scenarios. Summative assessment will take the form of an individual coursework assignment (2000 words in length) with experimental recordings. This is worth 100% of the marks for the module and involves the test plans for an interactive system based on investigated user needs. Students design and develop a prototype for a mobile application considering emerging UX principles.

Students will be given verbal and/or written feedback (as appropriate) for the summative and formative assessments which they can feed forward into the assessments that follow and into other modules.

If you are a Degree Apprentice and your employer is able to supply a suitable case study for the prototype mobile application then subject to negotiation with the module team this case study may be addressed in your assessment.

Pre-requisite(s)

None

Co-requisite(s)

None

Module abstract

This module gets you to develop a range of application tests for Smart and Wearable computing devices. These could be changeable depending on the user environment which impact on technological configuration and device interaction. You will design a range of interactive prototypes which are investigated using models of User Behaviour and HCI to inform the development, you will then test core functionality within a range of environmental contexts. This module is concerned primarily with understanding the user and their experience with wearable products; thus it will involve practical sessions along with theoretical debate surrounding user experience and how we design systems that meet their needs.

Course info

UCAS Code G404

Credits 20

Level of Study Undergraduate

Mode of Study 3 years full-time or 4 years with a placement (sandwich)/study abroad

Department Computer and Information Sciences

Location Pandon Building, Newcastle City Campus

City Newcastle

Start September 2019

Current, Relevant and Inspiring

We continuously review and improve course content in consultation with our students and employers. To make sure we can inform you of any changes to your course register for updates on the course page.

Your Learning Experience find out about our distinctive approach at 
www.northumbria.ac.uk/exp

Terms and Conditions - northumbria.ac.uk/terms
Fees and Funding - northumbria.ac.uk/fees
Admissions Policy - northumbria.ac.uk/adpolicy