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Dr Andrew Richardson

Assistant Professor

Department: Northumbria School of Design

I have a background in design, interactive technology and creative coding. I have extensive experience of a range of creative coding enviroments for creating novel interactive visualisations and experiences.  My practice-based research centres around the exploration and use of creative technologies, especially open source environments, within the context of creative data visualisation. I explore the use of code as a way of making and have particular interest in the application of creative technologies, especially open source environments, for creating novel visual expressions and encounters from a wide range of cultural data sources.

I take an exploratory approach towards use of digital technologies  (AR and VR), as well as a wide range of other open source interactive technologies.

Andrew Richardson

My research centres around the creation and exploration of creative data visualisations within cultural and heritage settings. I have a particular interest the application of interactive and immersive technologies to create visually rich digital experiences and encounters of literary texts across a range of 2D and 3D digital spaces.

I explore the use of code as a way of making, and have extensive experience in the application of coding and interacive technology in the creation of novel digial interactive experiences and visualisations.

My work is multi-disciplinary and I have worked on teams with literary and digital humanities academics to explore methods for developing experiential encounters with literary sources.

Previous projects include the generative visualisation of Wordsworth's poem The Prelude as an interactive 3D landscape, and the use of GPS and Augmented Reality to examine the visualisation of texts in virtual and real world spaces.  I was co-investigator on an AHRC funded Chronotopic Cartographies working with literary academics from Lancaster University, Edinburgh University and the British Library to explore the spatial representation of fictional literary texts in digital environments.

  • Please visit the Pure Research Information Portal for further information
  • A dynamic topography for visualizing time and space in fictional literary texts, Richardson, A., Hay, D. 7 Nov 2022, In: Information Design Journal
  • Creative Experiments into the Spatial Visualisation of Literary Texts, Richardson, A. 9 Jul 2019, Digital Humanities 2019
  • Mapping Light: Data Impressionism, Richardson, A. Jun 2019, Proceedings of the 25th International Symposium on Electronic Art (ISEA2019), Gwangju, Korea, ISEA International
  • Mapping The Prelude: A Visualisation of Wordsworth's Poetry, Richardson, A. 21 Oct 2019, IEEE VISAP’19, Pictorials and annotated portfolios
  • Data Driven Graphic Design: Creative Coding for Visual Communication, Richardson, A. 28 Jan 2016
  • Seven Ways Up: Wordsworth Trust, Grasmere: 3D Interactive Visualisation of the Romantic Assents of Snowdon, Bainbriddge, S., Thompson, B., Collier, M., Pannells, I., Richardson, A., Bushell, S. Jul 2016
  • Walking Poets: Wordsworth and Basho: Mapping The Prelude [Interactive 3D Visualisation], The Wordsworth Museum, Grasmere., Richardson, A., Collier, M., Cowdon, J. 24 May 2014
  • An Overview of the Pixel Ware Project at the Oriental Museum, Durham, Richardson, A. Jul 2012, Electronic Visualisation and the Arts (EVA 2012)

  • James Steane Games with games: How can design use data-driven artificial intelligence to motivate regular sports participation or engagement into old age? Start Date: 01/10/2023
  • Stacey Rossouw Growth of a Poet's Mind: Communicating the Temporal Layers within a Literary Archive Start Date: 01/10/2022


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